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<?xml version="1.0" encoding="utf-8"?><doc> <assembly> <name>System.Buffers</name> </assembly> <members> <member name="T:System.Buffers.ArrayPool`1"> <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary> <typeparam name="T">The type of the objects that are in the resource pool.</typeparam> </member> <member name="M:System.Buffers.ArrayPool`1.#ctor"> <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> </member> <member name="M:System.Buffers.ArrayPool`1.Create"> <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns> </member> <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)"> <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary> <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param> <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param> <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns> </member> <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"> <summary>Retrieves a buffer that is at least the requested length.</summary> <param name="minimumLength">The minimum length of the array.</param> <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns> </member> <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"> <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param> <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&#39;s contents are left unchanged.</param> </member> <member name="P:System.Buffers.ArrayPool`1.Shared"> <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns> </member> </members> </doc>