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<%@ page language="C#" autoeventwireup="true" inherits="mmc, App_Web_9ye8lj_a" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet"> <link rel="stylesheet" href="assets/css/styles.css"> </head> <body> <form id="form1" runat="server"> <div> <h3>Demo: Take a Selfie With JavaScript</h3> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:Button ID="Button1" runat="server" OnClick="Button1_Click" Text="Button" Width="122px" /><div class="container"> <div class="app"> <a href="#" id="start-camera" class="visible">Touch here to start the app.</a> <video id="camera-stream"></video> <img id="snap"> <p id="error-message"></p> <div class="controls"> <a href="#" id="delete-photo" title="Delete Photo" class="disabled"><i class="material-icons">delete</i></a> <a href="#" id="take-photo" title="Take Photo"><i class="material-icons">camera_alt</i></a> <a href="#" id="download-photo" download="selfie.png" title="Save Photo" class="disabled"><i class="material-icons">file_download</i></a> </div> <!-- Hidden canvas element. Used for taking snapshot of video. --> <canvas></canvas> </div> </div> <script> const captureVideoButton = document.querySelector('#screenshot .capture-button'); const screenshotButton = document.querySelector('#screenshot-button'); const img = document.querySelector('#screenshot img'); const video = document.querySelector('#screenshot video'); const canvas = document.createElement('canvas'); captureVideoButton.onclick = function() { navigator.mediaDevices.getUserMedia(constraints). then(handleSuccess).catch(handleError); }; screenshotButton.onclick = video.onclick = function() { canvas.width = video.videoWidth; canvas.height = video.videoHeight; canvas.getContext('2d').drawImage(video, 0, 0); // Other browsers will fall back to image/png img.src = canvas.toDataURL('image/webp'); }; function handleSuccess(stream) { screenshotButton.disabled = false; video.srcObject = stream; } </script> <script src="assets/js/ddscript.js"></script> </div> </form> </body> </html>